Annie was, after almost a full year of mindlessly wandering around Summoner’s Rift and trying to compete with the Yones and Veigos of League of Legends, finally given some love in Patch 13.3. The buffs, which were only supposed to be quality-of-life changes, skyrocketed her win rate.
According to U.GG, Annie’s win rate increased by almost 10 percent from Patch 13.1b to Patch 13.3. In other words, Annie’s win rate has increased from a measly 49.47 percent win rate across all ranks in the solo queue to a win rate number we don’t often see in League—57.77 percent.
The most important change Annie received is a quality-of-life change to her passive that will now be fully stacked upon starting the game and respawning. Aside from that, the devs buffed Annie’s shield, Molten Shield, by increasing its AP scaling, reducing its cooldown, and adding a retaliation passive for spells too. As the icing on top of this cake, Tibber’s got hefty buffs to his health resistances and movement speed.
Related: Are Annie 13.2 buffs enough to see her running the show on Summoner’s Rift once again?
When the League community noticed this monstrous win rate, they unanimously agreed on League’s subreddit that the champion’s win rate will normalize in time since only a small number of players are playing Annie and there’s no need to worry. Still, the community believes the champion is a bit over the top in the win rate department and could use nerfs next patch.